2123|3006|9|diamond=25,sapphire=30|Ring of the Sky|Skycaller|+10 magic|+10 magic level. A weightless ring of clear blue stone that draws power from the open sky above.~2179|3063|9|diamond=8,ruby=20|Gold Ring|Gilded Vigor|+75 HP|+75 maximum health. A plain band of soft gold - humble, but every Mob's first step toward staying alive.~2171|3055|2|diamond=12,emerald=25|Platinum Amulet|Bulwark|+10 armor|+10 armor. A heavy platinum disc worn at the throat, turning aside blows that would fell a lesser Mob.~2133|3016|2|diamond=10,ruby=30|Ruby Necklace|Lifeblood|+100 HP|+100 maximum health. A deep-red gem that pulses like a second heart, swelling the wearer's vitality.~2200|3084|2|diamond=8,emerald=20|Protection Amulet|Bastion|+5 armor, +5 magic resist|+5 armor and +5 magic resistance. A humble amulet of protection, its worn disc turning aside the blows - of steel and of sorcery alike - that would fell a lesser Mob.~2198|3082|2|diamond=6,sapphire=15|Elven Amulet|Feywild|+5 magic|+5 magic level. A featherlight elven charm humming with old forest magic, sharpening every spell its wearer casts.~2161|3045|2|diamond=8,emerald=20|Strange Talisman|Wardstone|-10% CC duration|Crowd control against you - slows, snares, and stuns - lasts 10% less time. A crude, faintly humming talisman that steadies the mind against every hex.~2164|3048|9|diamond=8,ruby=20|Might Ring|Warmonger|+5 AD|+5 attack damage. A heavy signet that swells the wearer's strength, lending real weight to every blow.~2167|3051|9|diamond=6,sapphire=15|Energy Ring|Spellward|+10 magic resist|+10 magic resistance - softens all incoming magic damage the way armor softens physical. A crackling band of blue energy that earths hostile spells before they bite.~2170|3054|2|diamond=18,emerald=25|Silver Amulet|Silverward|+18 magic resist, -10 speed|+18 magic resistance - softens all incoming magic damage the way armor softens physical. Drawback: the dense silver ward drags at every step, -10 move speed. A heavy disc of pure silver that earths hostile magic before it bites.~2213|3097|9|diamond=15,emerald=25|Dwarven Ring|Stonewill|-20% CC duration, -10 speed|Crowd control against you - slows, snares, and stuns - lasts 20% less time. Drawback: dwarven stubbornness roots you, -10 move speed. A band of dense dwarf-forged iron; nothing shakes its wearer, and nothing hurries them either.~2208|3092|9|diamond=15,ruby=25|Axe Ring|Reaver|+10 AD, -5% HP|+10 attack damage. Drawback: the reckless swing leaves you open, -5% max health. A brutal signet that channels every ounce of strength into the blow, and none into your guard.~2209|3093|9|diamond=15,amethyst=25|Club Ring|Ruin|+12 armor pen, -5% HP|Your blows punch through 12 of the target's armor. Drawback: the all-out assault leaves you exposed, -5% max health. A blunt iron band that crushes straight through plate - and forgets your own defense.~2207|3091|9|diamond=18,amethyst=25|Sword Ring|Bloodletter|+12% crit, -5% HP|+12% critical hit chance. Drawback: the aggressive stance leaves you fragile, -5% max health. A slender swordsman's ring that guides every cut to the vital gap, trading your own safety for the perfect strike.~2168|3052|9|diamond=15,sapphire=15,ruby=15|Life Ring|Lifespring|+3 HP/s, +1 mana/s|Restore 3 health and 1 mana every second. A humble band that wells with quiet vitality - steady health for the Mob who plans to outlast, not outburst.~2214|3098|9|diamond=15,sapphire=20,ruby=10|Ring of Healing|Wellspring|+1 HP/s, +3 mana/s|Restore 1 health and 3 mana every second. A worn healer's band long prized by spellcasters - its quiet font favors mana over flesh, for the Mob who wins by casting, not by enduring.~2199|3083|2|diamond=35,emerald=30|Garlic Necklace|Bloodward|+25 magic resist, -15 speed|+25 magic resistance - softens all incoming magic damage the way armor softens physical. Drawback: the reeking wardstone drags at your step, -15 move speed. A braid of pungent garlic and old iron that turns aside hostile magic and the life-draining hexes that fear it.~2131|3014|2|diamond=35,sapphire=30|Star Amulet|Celerity|-15% cooldowns, -8% HP|Your mob abilities cool down 15% faster. Drawback: the arcane strain thins your vitality, -8% max health. A shard of fallen star set in silver, hurrying the caster from one spell to the next.~7890|817|2|diamond=35,sapphire=30|Magma Amulet|Attunement|+16 magic, -8% HP|+16 magic level. Drawback: raw elemental power burns at your vitality, -8% max health. An amulet of living magma, its molten core lending furious weight to every spell its wearer casts.~10219|9302|2|diamond=40,sapphire=20,emerald=20|Sacred Tree Amulet|Evergrowth|+8 HP/s, +120 max mana|Restore 8 health every second and +120 maximum mana. A knot of ever-growing sacred wood that wells with quiet life and deepens the wellspring of a Mob's power.~2166|3050|9|diamond=40,ruby=30|Power Ring|Onslaught|+18 AD, -8% HP|+18 attack damage. Drawback: the all-out aggression leaves you thin, -8% max health. A heavy band that pours everything into the strike - a signet for the Mob who means to end fights, not survive them.~2169|3053|9|diamond=40,amethyst=30|Time Ring|Tempus|+25 speed, -8% HP|+25 move speed. Drawback: the ceaseless haste wears at your vitality, -8% max health. A ring that bends a sliver of time around its wearer, carrying them across the field a step ahead of everyone.~2173|3057|2|diamond=70,emerald=30|Amulet of Loss|Reprieve|downed recovery time halved|Cut in half the time you spend downed - recover and return to the fight in half the usual wait. A relic that once spared the fallen from losing what they carried; now it spares a Mob the long crawl back from defeat.~2125|3008|2|diamond=6,sapphire=20|Crystal Necklace|Wellspring|+200 max mana|+200 maximum mana. A necklace strung with clear resonant crystal that widens the wellspring of a Mob's power, holding far more magic in reserve for the fight.~7697|349|9|diamond=20,ruby=30|Reaper's Signet|Reaping|+8% lifesteal, -5% max HP|Heal for 8% of the damage your basic attacks deal. Drawback: the ring feeds on its wearer too, -5% maximum health. A pale band of bone set with a blood-dark stone in a claw of finger-joints - every blow you land pays a little life back.